#include <resolver.h>
◆ AyonUsdResolver()
AyonUsdResolver::AyonUsdResolver |
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default |
◆ ~AyonUsdResolver()
AyonUsdResolver::~AyonUsdResolver |
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virtual |
◆ _CreateDefaultContext()
ArResolverContext AyonUsdResolver::_CreateDefaultContext |
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const |
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final |
◆ _CreateDefaultContextForAsset()
ArResolverContext AyonUsdResolver::_CreateDefaultContextForAsset |
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const std::string & |
assetPath | ) |
const |
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final |
◆ _CreateIdentifier()
std::string AyonUsdResolver::_CreateIdentifier |
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const std::string & |
assetPath, |
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const ArResolvedPath & |
anchorAssetPath |
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) |
| const |
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final |
◆ _CreateIdentifierForNewAsset()
std::string AyonUsdResolver::_CreateIdentifierForNewAsset |
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const std::string & |
assetPath, |
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const ArResolvedPath & |
anchorAssetPath |
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) |
| const |
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final |
◆ _GetCurrentContextPtr()
◆ _GetModificationTimestamp()
ArTimestamp AyonUsdResolver::_GetModificationTimestamp |
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const std::string & |
assetPath, |
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const ArResolvedPath & |
resolvedPath |
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) |
| const |
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final |
◆ _IsContextDependentPath()
bool AyonUsdResolver::_IsContextDependentPath |
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const std::string & |
assetPath | ) |
const |
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final |
◆ _OpenAsset()
std::shared_ptr< ArAsset > AyonUsdResolver::_OpenAsset |
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const ArResolvedPath & |
resolvedPath | ) |
const |
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final |
◆ _OpenAssetForWrite()
std::shared_ptr< ArWritableAsset > AyonUsdResolver::_OpenAssetForWrite |
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const ArResolvedPath & |
resolvedPath, |
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WriteMode |
writeMode |
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) |
| const |
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final |
◆ _RefreshContext()
void AyonUsdResolver::_RefreshContext |
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const ArResolverContext & |
context | ) |
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final |
◆ _Resolve()
ArResolvedPath AyonUsdResolver::_Resolve |
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const std::string & |
assetPath | ) |
const |
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final |
◆ _ResolveForNewAsset()
ArResolvedPath AyonUsdResolver::_ResolveForNewAsset |
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const std::string & |
assetPath | ) |
const |
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final |
◆ GetConnectedContext()
◆ _fallbackContext
◆ emptyString
const std::string AyonUsdResolver::emptyString {""} |
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private |
The documentation for this class was generated from the following files: